Nov 24, 2006 Medal of Honor: Heroes. We can be heroes, just for one day. Medal of Honor heads to PSP. With 32-player online modes. PC PS4 PS5 Xbox. Apr 08, 2010 Medal of Honor: Heroes 1 or 2? Well yesterday I was looking through some game downloads and I found the demo for Medal of Honor:Heroes for PSP and so I.
Explore Medal of Honor video games from Electronic Arts, a leading publisher of games for the PC, consoles and mobile. 10th Anniversary Bundle Official Site Support Medal of Honor Heroes 2 Official Site Support Medal of Honor Airborne. Nov 17, 2007 Medal of Honor Heroes 2 Review Medal of Honor Heroes 2 for the Wii combines solid online play, sharp controls, and fast-placed gameplay into one of. Nov 24, 2006 Medal of Honor: Heroes. We can be heroes, just for one day. Medal of Honor heads to PSP. With 32-player online modes. PC PS4 PS5 Xbox One Switch Digital Foundry News Reviews Videos.
Released to a muted fanfare on Wii and PSP almost three months ago in the US, Medal of Honor: Heroes 2 is the filler release you're expecting. The apathy surrounding it is hardly surprising. After more than ten different MOH titles since the back end of '99, we all know the drill: shoot clueless Nazis, wander around linear levels, blow stuff up, meet objectives, repeat until dead/bored.
Even if you're somehow new to killing brain-dead Nazis, Heroes 2 is so by-the-numbers that you won't be satisfied. If that sounds cynical, it's a fleabite on the gelatinous flabby arse of this bone-idle attempt to reprise the World War II shooter. You'd have to really want to own another World War II shooter, and on the Wii, to find sustenance in the few crumbs of comfort on offer, although, to be fair, if you ignore the bland, predictable, linear environments, the atrocious enemy AI, the boring objectives and the same old same old same old, the Wii version's control system is worth inviting into your tent to snuggle and compare haversacks.
Waving and drowning
Unlike last year's irredeemably awful Vanguard, EA has realised that waving downward to crouch and waving right to do a 180-degree turn are silly ideas. Vr player helper for mac. Instead, Heroes 2 takes its cues from the much slicker Metroid Prime 3: Corruption, rather than, say, Red Steel, and other awful Wii game attempts at FPS controls. Aiming is precise, movement polished, and simple actions like crouching and zooming down the sights are bound to buttons rather than dance moves.
Leaning involves a little tilt of the Nunchuk in the appropriate direction, and you can easily peep over the top of cover by zooming in while crouched. Reloading is still performed with a little shake of the remote (complete with a workmate-baiting 'Clunk-Click' from the Wii remote's speaker when you do), but it all works, so we'll forgive this rather silly concession to gesture controls. Better still, the ability to tinker with look-speed and aiming sensitivity makes it possible to refine it to your tastes - always appreciated - while the addition of a Zapper configuration also takes care of those who feel the need to fashion a gun-shaped peripheral out of their controllers and go 'pew pew!'
The Zapper doesn't really lend itself to full first-person controls, so the eight-mission Campaign mode feels far better played by the default method. On the other hand, the new on-rails Arcade mode works a charm with the Zapper, and is by far the most entertaining way to play. Taking place in the exact same levels as Campaign, and broadly involving the same objectives and enemy placement, you simply let the game take over movement and get on with the business of shooting those dastardly Nazis. The scamps. The other major difference is that ammo is unlimited, and so is health; so instead of the usual recharging system, you have to shoot health-packs scattered around to top up your health bar, just like Granddad did with Tom Hanks.
System: Wii, PSP | Review Rating Legend | |
Dev: EA | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
Pub: EA | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
Release: Nov. 13, 2007 | 2.5 - 2.9 = Average | 5.0 = The Best |
Players: 1-32 (online) | 3.0 - 3.4 = Fair | |
ESRB Rating: Teen | 3.5 - 3.9 = Good |
Medal of Honor Heroes 2 revives the tired WWII shooter with tight, Wii-specific controls and pick-up-and-play appeal
by Matt Cabral
by Matt Cabral
Between winning WWII more times than we can remember in countless first-person shooters and struggling with wonky Wii controls since the system's launch (we still hold a grudge, Red Steel), we fully expected Electronic Art's Medal of Honor Heroes 2 to be about as appealing as hardtack.
So what a pleasant surprise it was to discover solid controls and a gameplay experience that had us happily lacing up our combat boots again. Despite our gung ho rush to the front line, Heroes does have some shortcomings, and if you've played the likes of Call of Duty 4, you'll need to adjust your expectations appropriately. However, foxhole fanboys as well as Wii owners, tired of all the mini-game madness, could do worse than enlisting for this fast-paced, action-packed WWII shooter.
Torq software for mac. Heroes jumps the Wii's biggest hurdle by offering motion-sensing controls that yield a responsive and fun experience. They're intuitive, much like in Metroid Prime 3, rather than maddening, as they've been in so many Wii-mote-waving titles. The cursor mostly goes where you point it, and picking off enemies with a squeeze of the controller's trigger is a hoot. Pressing the 'A' button, for a more focused shot, is an easy transition that'll have you precisely popping helmets off German soldiers. Arming an arsenal of pistols, rifles, and automatic weapons employs this simple point-and-shoot method, but equipping some of the game's other room-clearing devices offers even more interesting Wii-mote waggling. Fire the rocket launcher by resting it on your shoulder and pressing the 'B' trigger, toss a grenade with an under or over-throw motion, and adjust your sniper rifle scope by dialing the remote left or right. It's all a great deal of fun, genuinely adding to the experience and never feeling like a tacked-on novelty. The motion magic extends to other activities as well; set the clock on an explosive charge by using the same motion you'd use to set your stove-top timer, and gently tilt the controller to-and-fro to adjust radio dials as you attempt to receive a transmission.
Fighting through WWII with motion controls is mostly a genre-evolving experience (and no genre needs it more than this one), but there are still moments when you'll yearn for a traditional gamepad. Performing the various hand gymnastics required to use Heroes' guns and grenades is a blast when you've got plenty of ammo and are hunkered behind cover. But in the games' more frantic firefights, when ammo and cover are scarce, it becomes a bit befuddling to switch from the point-and-shoot pistol to the shoulder-resting rocket launcher and so on. Combine this with the sniper scope-lock and other movements mapped to the Nunchuk and you might end up with a fumbling foot soldier in the heat of battle. All this gets easier with practice, and the added motion-fueled immersion certainly trumps the occasional frustration factor; it's hard to argue with the satisfaction that washes over you every time a well-tossed grenade results in Axis soldiers flying like confetti.
Psp Medal Of Honor Heroes Controls
Heroes' visual presentation and linear level design don't quite live up to its inventive control scheme. The missions are littered with 'conveniently' placed blockades--barbed wire, barrels, crates--ensuring you never stray far from the front-line focus. And the graphics, while not bad, heavily rely on the usual WWII color palette--brown, green, and gray. Additionally, the Wii's limited horsepower allows this drabness to stick out with un-refined textures and detail-starved levels. Animations also suffer a bit as enemies occasionally move erratically and vanish before their death animation sees them to the floor. As with many Wii games, these faults are par for the course, and if you're a Wii owner, you've likely accepted the hardware's limitations already; we don't play the Wii hoping for jaw-dropping visuals, but because it allows us to swing swords and fire guns in a way traditional gamepads don't.